AUTHORS

Disruptomatic
Angela Natividad
Angela Natividad is a freelance copywriter, journalist and strategist based in Paris. She co-founded AdVerveBlog.com, a blog and podcast about ads and design, and writes MarketingProfs' “Get to the Point!: Social Media” newsletters. She likes people and animals, but not as much as books.
Tweet her @luckthelady.
James Martin
James Martin is the community manager of music & TV tradeshows midem & MIPTV/MIPCOM. He edits their respective industry news & trends blogs (blog.midem.com & mipblog.com) and also covers video games and technology for French cultural weekly A Nous Paris
Tweet him at @jamesmart_in
Stuart Dredge
Stuart Dredge is a freelance journalist based in the UK. He writes about digital music for Music Ally, and about apps and mobile for The Guardian, The Sunday Times and The Appside, as well as his own Apps Playground site.
Tweet him @stuartdredge
Nike+ Zombies = Entertaining Training
Nike+, Runkeeper and co are all great apps for tracking your run and keeping you motivated to do better next time. But let’s face it: the actual running experience is pretty dull.
Enter “Zombies, Run!” a running app with a difference: you’re being chased by zombies. In other words, this is the first sports application with built-in storytelling.
How does it work? When you start running - with your own music - actors’ voices tell you you’re crossing a zombie-infested danger zone. A robotic voice also tells you when you pick up bonus items like health packs… or when zombies are near. When this happens, you have to run for your life - i.e. accelerate - as you’re told in real time how close they are.
Using your smartphone’s GPS, Zombies, Run! can tell if you accelerate hard and long enough to escape the horde. If you don’t, you don’t necessarily die, but those health packs get used up.
Completing a mission - which lasts either 30 minutes or an hour - unlocks others, of which there are 30 in total. Which is as it should be considering a/. the app costs €6 and b/. running the same mission over and over again would get pretty dull after a while.
So, does it work? Well, Zombies, Run! enabled yours truly to beat his personal best times and distances twice, despite not always escaping from the “zoms”, as they’re called here. And it must be said that the storytelling is solid, on a par with the best audiobooks or radio dramas we’ve heard. At times, you really believe you’re being chased by zombies… well, if it’s a bit dark or misty.
However, there is plenty of room for improvement. You start off running not knowing how long the mission will last (only the preferences tell you that, afterwards); it’s difficult to tell, in audio terms, the difference between escaping and getting caught by the zombies; and the initial performance level required is too high (what about difficulty levels, like in most games?).
But overall, Zombies, Run! is a roaring, pioneering success which very much takes the pain out of the guilt-induced grind of training. And we’re confident its glitches will be ironed out in time. Won’t they?

PS: please also give us extra credit for avoiding using the awful word “gamify” in this post :)

Nike+ Zombies = Entertaining Training

Nike+, Runkeeper and co are all great apps for tracking your run and keeping you motivated to do better next time. But let’s face it: the actual running experience is pretty dull.

Enter “Zombies, Run!” a running app with a difference: you’re being chased by zombies. In other words, this is the first sports application with built-in storytelling.

How does it work? When you start running - with your own music - actors’ voices tell you you’re crossing a zombie-infested danger zone. A robotic voice also tells you when you pick up bonus items like health packs… or when zombies are near. When this happens, you have to run for your life - i.e. accelerate - as you’re told in real time how close they are.

Using your smartphone’s GPS, Zombies, Run! can tell if you accelerate hard and long enough to escape the horde. If you don’t, you don’t necessarily die, but those health packs get used up.

Completing a mission - which lasts either 30 minutes or an hour - unlocks others, of which there are 30 in total. Which is as it should be considering a/. the app costs €6 and b/. running the same mission over and over again would get pretty dull after a while.

So, does it work? Well, Zombies, Run! enabled yours truly to beat his personal best times and distances twice, despite not always escaping from the “zoms”, as they’re called here. And it must be said that the storytelling is solid, on a par with the best audiobooks or radio dramas we’ve heard. At times, you really believe you’re being chased by zombies… well, if it’s a bit dark or misty.

However, there is plenty of room for improvement. You start off running not knowing how long the mission will last (only the preferences tell you that, afterwards); it’s difficult to tell, in audio terms, the difference between escaping and getting caught by the zombies; and the initial performance level required is too high (what about difficulty levels, like in most games?).

But overall, Zombies, Run! is a roaring, pioneering success which very much takes the pain out of the guilt-induced grind of training. And we’re confident its glitches will be ironed out in time. Won’t they?

PS: please also give us extra credit for avoiding using the awful word “gamify” in this post :)

Green Day are the first big band to work with Angry Birds maker Rovio on in-game promotion. They’re going to get their own 10-level episode in the Angry Birds Friends game, complete with exclusive music for fans to unlock by playing it.

Virtual gaming finally Reality? Oculus Rift’s $1.6m says yes

Back in the day, virtual reality (VR) was the definition of “pipe dream”, especially for video games. Even today, the term conjures up images of Wicker Man, that dire film tenuously based on a Stephen King novella, or of those massive headsets some arcades expected you to pay a fiver for 30 seconds’ ‘play’ with blocky sprites.

So why are we taking VR gaming headset Oculus Rift seriously? 2 reasons.

- It has raised $1.6 million on Kickstarter, from an initial target of $250k

- It has some seriously major backing. First and foremost, John Carmack, inventor of the first person shooter (creator of Doom, Quake, etc.); then there’s Cliffy B, the brains behind Gears of War; and Gabe Newell, head of Valve, one of the most innovative studios out there (think Half Life & Portal), to name just three fans. They’ve been around. They’ve seen numerous gaming fails. They know this isn’t one.

So why are we excited about Oculus Rift? Not necessarily because it claims to offer a wider field of vision and lower latency (visual lag) than previous VR headsets. Rather because, as Carmack himself put it at E3 this year, “for a certain segment of the population, the hacker/maker crowd, this is going to be massive”. 

In other words, after Android console Ouya and the continued rise of cheap and clever smartphone/tablet gaming, Oculus Rift could be the next nail in traditional gaming’s coffin. At the very least, it’s already another win for the growing tidal wave of DIY creativity. Hurrah!

Why would you pay $39.99 for an Angry Birds console game?

Rovio pulled in $106.3m of revenues in 2011 from Angry Birds, despite the games never selling for more than a handful of dollars (and, on Android, being made available for free). Now the franchise is making its way to consoles, but the pricing is… Well, let’s just say it’s brave.

The company has partnered with Activision to sell a collection of the first three Angry Birds games for Xbox 360, PlayStation 3 and Nintendo 3DS. It’ll retail for $39.99. Yes you read that right.

Bonkers. And yes, the games support the Kinect and Move motion controllers for Xbox 360 and PS3, and the 3D mode of the 3DS. But 40 bucks? Maybe Activision is trying to make a point about the relative values of mobile/tablet and console games, but if so, that point may come back to bite it in the arse once the game is released.

On the plus side, it’s good news for the New Mexico landfill industry.

(Source: venturebeat.com)

Android console Ouya makes a million in 12 hours. But will that be enough?

Ouya, the Android-based console which tech blogs have been tripping over themselves to cover just now, has raised a million dollars on - you guessed it - Kickstarter. Could this be the end of gaming as we know it?

YES…

- It’s backed by some heavyweights, namely Yves Behar, designer of the Jambox, and by Ed Fries, one of the three original creators of the Xbox

- It offers free or nearly-free games on your TV; the same ones you can get on Android phones and tablets, but in big-screen glory

- It costs just $99

- It has a nifty-looking menu system, albeit totally copied off Xbox 360’s

- Few other Kickstarter projects have raised so much so quickly (the initial target, set 12 hours ago, was $950,000)

- Most importantly, traditional gaming is f*cked. Nintendo, Microsoft and Sony games cost too much to make and to buy. Angry Birds and co have completely disrupted that system, offering addictive mobile gaming for free/€5 a pop. It only makes sense to apply this new ethos to the lounge, especially as the big 3’s sales are hurting bad, waiting for the next generation of consoles

- Cliffy B, the genius producer of blockbuster Gears of War, is just one of the many gaming stars raving about Ouya right now, on Twitter and elsewhere. That’s some high-level support.

BUT…

- Played many Android games? They’re mostly rip-offs of more famous console games (as the bug developers are tied to their traditional platforms). Plus the platform is buggy compared with iOS. Mid-game crashes, anyone?

- The history of gaming is littered with consoles that tried to take on the incumbents and failed. Remember the Jaguar? Or the Dreamcast? Even supposedly-revolutionary cloud-based console/system OnLive is failing to make waves right now

- Console and game development is ridiculously expensive. Legendary game maker Tim Schafer recently raised over $3m to make his studio’s new title: he himself said it wasn’t a huge amount in gaming terms. Ouya will burn through that million in a few months.

So whilst we warmly welcome a new player to a huge gap in the market, Ouya’s work is very much cut out. Good luck, guys & gals…

Sony buys Gaikai. Cloud gaming is GO for next-gen consoles…

Cloud-gaming services like OnLive and Gaikai are clearly disruptive technologies for the games industry, removing the need for people to own a powerful console to play powerful console games. But how can they reach the widest possible audience? Perhaps from within… a console maker?

Well, Sony Computer Entertainment has bought Gaikai for $380m, a not-so subtle hint that cloud gaming will be an important part of its next-generation PlayStation console – or, indeed, Sony’s other consumer technology products like TVs and Blu-ray players.

Here’s Sony’s Andrew House: “SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices.”

The console industry is already being disrupted by social and mobile/tablet gaming. Could services like Gaikai be its way of fighting back and retaining its mainstream relevance in the coming years? And just as importantly, will Microsoft now move to snap up Gaikai’s fellow cloud-gaming service OnLive?

Watch this space.

Xbox SmartGlass: Seamless 2screen TV, gaming & films. FTW!

OK, so the above is a promo rather than a video demo. But it rather snappily sums up why SmartGlass was the second sexiest thing at E3, after Watch Dogs

Why? Well, M$oft - clearly more and more inspired as it gets older - has been keeping an eye on 2screen TV. You know, when you have extra content and conversations around a TV show on your smartphone or tablet, whilst watching. So it’s decided to go one step further, with extra, apparently ultra-rich content for your device - Apple and Android included - whilst playing music, games or movies.

With music, it’s a multimedia voice-controlled player (if you have Kinect); with games, a screen to show maps and extra commands (Wii U’s ouchscreen-equipped controller was clearly a major influence too); and with films and TV, your tablet shows biogs & backstories; as well as pausing content on your TV and watching the rest on the go. 

WHICH MEANS YOU CAN WATCH GAME OF THRONES AND SEE THE CHARACTERS MOVING ABOUT ON A MAP OF WESTEROS! AND SEE WHICH ONE HAS A CLAIM TO THE THRONE AND WHY! AND DO YOUR ‘HOMEWORK’ IN THE CAR!

Frankly? We can’t wait…

100m downloads for Angry Birds Space in 76 days

How popular is Rovio’s fourth Angry Birds game, Angry Birds Space? Very. The game has been downloaded more than 100 million times since its release 76 days ago.

What’s notable is the pattern of those downloads, as pointed out by TheNextWeb. The game hit 10 million downloads in three days, 20 million in a week, and 50 million in 35 days.

Rovio is now edging closer to the one billion downloads milestone for the series as a whole, but what next for the franchise? Consoles.

Publisher Activision has been showing a teaser trailer of an Angry Birds console game at E3, indicating that a licensing deal has been struck between the two companies. The Escapist suggests that the deal will be officially announced in a couple of weeks’ time.

Could the next Mario be a Hacker?

Meet Aiden Pearce. He’s the star of Watch Dogs, the most buzzed-about title of E3 (the world’s biggest video game event, on now in LA).

Pearce, Watch Dogs’ main protagonist, is a hacker who can tap into both individuals’ and New York’s networks with nothing more than his smartphone. As such, walking around in the street, the player is constantly prompted to hack traffic lights, cash machines or security guards; and once inside a building, he can see instantly anyone’s employer, salary, disposition and risk level (a warning bar goes up if you bump into someone who knows martial arts, for example).

The potential for mischief is stupendous, even if the above video only gives a glimpse of the possibilities. Hacking traffic lights to cause a car crash and trap your target looks great, but we want more!

Just as promising is the game’s teaser trailer (here), which sets the scene of a world where everything is connected to a central network: and is therefore hackable. As such, Watch Dogs fits perfectly with global authorities’ number one fear: hackers, not terrorists.

As The Guardian’s Games Blog points out, hackers appear frequently in video games: but usually as backup to a better-looking hero, or as the arch-villian. This is the first time a hacker is the main man, though we’ll wager you can make him as much as a hero or a villain as you like.

Time will tell if publisher Ubisoft can pull off a start-to-finish thrilling game experience, but one thing’s certain: hackers have definitively entered modern mythology as the Robin Hoods of our time.

Oh and hats off to Ubi too for not putting its new hero in a Guy Fawkes mask…

Angry Birds for Facebook gets share and embed feature

You can now share levels from the Facebook version of Angry Birds with friends. Developer Rovio announced the feature today.

“Not only can you share and embed a level directly onto a Facebook timeline, blog, or webpage, you can also play it there instantly - no questions, no installs, no hassle!” explains the company on its blog.

“We’re happy to be one of the first developers to bring gameplay directly to your Facebook feed, Tumblr, Wordpress, or wherever else you might want to share and play with your friends!”

We’ve done it above: have a play.