AUTHORS

Disruptomatic
Angela Natividad
Angela Natividad is a freelance copywriter, journalist and strategist based in Paris. She co-founded AdVerveBlog.com, a blog and podcast about ads and design, and writes MarketingProfs' “Get to the Point!: Social Media” newsletters. She likes people and animals, but not as much as books.
Tweet her @luckthelady.
James Martin
James Martin is the community manager of music & TV tradeshows midem & MIPTV/MIPCOM. He edits their respective industry news & trends blogs (blog.midem.com & mipblog.com) and also covers video games and technology for French cultural weekly A Nous Paris
Tweet him at @jamesmart_in
Stuart Dredge
Stuart Dredge is a freelance journalist based in the UK. He writes about digital music for Music Ally, and about apps and mobile for The Guardian, The Sunday Times and The Appside, as well as his own Apps Playground site.
Tweet him @stuartdredge
Nvidia has published a slide showing how the performance of its graphical processors will rise in the coming years.
Check that mobile line at the bottom right: essentially what Nvidia is saying is that mobile phones will be packing Xbox 360-quality graphics sometime in 2013. Although note, consoles will be ready for their next step on by then, so this isn’t a case of mobile overtaking console – just overtaking the capabilities of the current generation of consoles.
Anyway, the danger here is that console game developers think ‘Great! We can make loads of Call of Duty-style games for phones now, they’re finally up to the task…’ The most interesting and successful mobile games will always be those designed for the medium – which means its controls but also its usage patterns.

Nvidia has published a slide showing how the performance of its graphical processors will rise in the coming years.

Check that mobile line at the bottom right: essentially what Nvidia is saying is that mobile phones will be packing Xbox 360-quality graphics sometime in 2013. Although note, consoles will be ready for their next step on by then, so this isn’t a case of mobile overtaking console – just overtaking the capabilities of the current generation of consoles.

Anyway, the danger here is that console game developers think ‘Great! We can make loads of Call of Duty-style games for phones now, they’re finally up to the task…’ The most interesting and successful mobile games will always be those designed for the medium – which means its controls but also its usage patterns.

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