AUTHORS

Disruptomatic
Angela Natividad
Angela Natividad is a freelance copywriter, journalist and strategist based in Paris. She co-founded AdVerveBlog.com, a blog and podcast about ads and design, and writes MarketingProfs' “Get to the Point!: Social Media” newsletters. She likes people and animals, but not as much as books.
Tweet her @luckthelady.
James Martin
James Martin is the community manager of music & TV tradeshows midem & MIPTV/MIPCOM. He edits their respective industry news & trends blogs (blog.midem.com & mipblog.com) and also covers video games and technology for French cultural weekly A Nous Paris
Tweet him at @jamesmart_in
Stuart Dredge
Stuart Dredge is a freelance journalist based in the UK. He writes about digital music for Music Ally, and about apps and mobile for The Guardian, The Sunday Times and The Appside, as well as his own Apps Playground site.
Tweet him @stuartdredge
thisistheverge:

‘Inocente’ makes history as first Kickstarter-funded film to win Oscar


Kickstarter is an official contender in the arena of serious entertainment.

thisistheverge:

‘Inocente’ makes history as first Kickstarter-funded film to win Oscar

Kickstarter is an official contender in the arena of serious entertainment.

(via good)

futurescope:

Wrist-Worn Sensors that track finger movements

via singularityhub:

Microsoft developers in the UK working with researchers from Newcastle University have recently announced an intriguing project: a wrist strap sensor that tracks finger motions in real time. Appropriately called Digits, the wireless system allows wearers to control computers remotely by recognition of individual finger movement and orientation using an infrared camera and an inertial measurement unit. That means not only the orientation of the wrist but the angles of each finger can be used for gesture control. […]

[read more @singularityhub] [Newcastle University]

(via likeadsandstuff)

fastcompany:

Sebastian Lindstrom’s What Took You So Long is a “disruptive filmmaking lab,” dedicated to traveling to the most remote corners of the globe to document people who are doing good things (and making money making ads for companies doing good things, too, of course).

fastcompany:

Sebastian Lindstrom’s What Took You So Long is a “disruptive filmmaking lab,” dedicated to traveling to the most remote corners of the globe to document people who are doing good things (and making money making ads for companies doing good things, too, of course).

Galactica: Blood & Chrome; or why Machinima is most definitely the future of TV

Battlestar Galactica: Blood & Chrome, a prequel to that most amazing scifi TV series, was supposed to be a TV series too. Except NBCUniversal’s SyFy channel got cold feet, and cancelled its airing plans. Perhaps because this CGI-heavy production - made with scans of the original sets, and featuring a young William Adama - was delivered somewhat late. Still, it’s all good for gaming network Machinima, one of YouTube’s very biggest channels: further to Universal’s decision to run it online as a 10 x 12 minute web series, the first episode (above) got nearly 2 million views. Sure, the subsequent 3 parts, also free-to-watch, didn’t retain that audience (part 2 is at 600k) but still: this is top-notch entertainment, totally free and legal on the interwebs. SyFy must be rueing the decision to run B&C as a movie next February: and Machinima rubbing its hands. Indeed, why should producers and brands bother with networks when they can reach such audiences so easily? Welcome to the future, friends!

Gamers Beat Medical Residents at Simulated Surgery

Using machines that simulate live surgical techniques, like needle passing and suturing, a study at University of Texas Medical Branch at Galveston found that high schoolers who play an average of two hours of video games a day fared “slightly better than our physicians in training,” according to Dr. Sami Kilic of UTMB Galveston.

“Our physicians in training have already participated in actual cases. It tells me that this computer games helps a lot to transfer the knowledge and skills gained from the computer games.”

This research also confirms a decade’s worth of evidence indicating recreational video games improve visual intelligence.

A Brand for Disrupting Gender Roles

My favourite thing today is GoldieBlox: engineering toys for girls. Just another Kickstarter success that’s brought a little more magic into this world. A fun and inspiring concept dveloped just this year by Debbie Sterling, a female engineer from Stanford who hopes to motivate more girls, from cradle-age, to cultivate an interest in engineering.

(Source: angelanatividad)

Anywhere Can Be a Keyboard.

This app turns any surface into an iPhone keyboard. Because a world in which we have one less bulky thing to carry is most definitely the world of tomorrow.

(via fastcompany)

You Know You Want To.

We give you the Romo. Inspired by the Bondi Blue iMac, it’s the ultimate way to make a robot friend out of what is probably already your most intimate companion: your iPhone.

(via fastcompany)

Drive: the driving companion that knows you better than you do
Here’s a not-stupid idea: Drive, a companion app for drivers, cuts out all the extraneous stuff that you’re not gonna need on the road and limits you to four basic things: calls, texts, music and maps. Easy on those texts though, buddy.
One step closer to a more perfect union with our technology.

Drive: the driving companion that knows you better than you do

Here’s a not-stupid idea: Drive, a companion app for drivers, cuts out all the extraneous stuff that you’re not gonna need on the road and limits you to four basic things: calls, texts, music and maps. Easy on those texts though, buddy.

One step closer to a more perfect union with our technology.

(via thenextweb)

Zombie ‘Walkers’ Attack Twitter Users!

Our Follow list is crawling with walkers. And you thought the internet was safe!

French network NT1, which has just licensed Walking Dead for syndication in France, is running a guerrilla operation that gives people the thrill of being zombie-stalked … from Twitter.

A news article on their Walking Dead subsite alerts users to a “zombie virus” that’s contaminated NT1 employees. To avoid contamination, you’re advised:

  • NOT to Tweet the #walkingdeadNT1 hashtag
  • NOT to comment on #walkingdeadNT1 posts on Facebook
  • NOT to comment on the site.

The article went live yesterday. Since then, hundreds of people have tweeted the hashtag:

When you tweet it, a huge array of zombies starts following you on Twitter and will sometimes even @ you to go, “AAAAAAAH!”

No bites yet, but do you really want to risk it…?

Nice work by social TV agency Darewin. Noting that Twitter has taken to deleting the zombie accounts mere hours after they’ve been created, founder Wale Oyekanmi just laughed. “They follow you, you look at the accounts, and maybe some are dead,” he told us. “It’s coherent with the strategy.” In an ideal world, zombies don’t live long anyway.